The Backseat Games is a time-killing app you play while on a move or waiting in a line.
The mobile game industry is rapidly growing and evolving. Yet, it’s not only fueled by the newest technologies like AR games. It also rethinks the concept of good old backseat games, putting them into a user-friendly mobile wrapper.
Challenge
The project is a digital adaptation of books by Michael and Lene Alfa Rist. Along with rolling out an e-Version of the copy, they’ve decided to launch a mobile Product.
Turning the book into the cross-platform application requires adjusting games to mobile behavioral patterns of users. It’s crucially important to allow users to easily find games, switch between them and catch the main idea at a glance.
The application is a step forward compared to the book. It not only requires a more catchy and detailed design but also enables much more interactivity.
Process
Since the Project has rather UI than tech challenges, it was estimated to take 8 weeks in total, including Scoping and Handover. To meet the deadlines Stormotion made up a team of 2 Developers, a Designer, and a Project Manager.
Pre-Project - 1 Week
Agile Development - 6 Weeks
Release - 1 Week
Solution
After an initial onboarding call our Designer prepared a set of UI/UX Mockups based on the card design principles to cover every screen in the app. We managed to make it both energizing and appealing as well as intuitively understandable even for kids.
To deploy the app simultaneously on iOS and Android devices we’ve chosen the React Native framework.
Before jumpstarting the development, Stormotion developers had another call with the Back Seat Games team to approve the Design and discuss key features and milestones.